Improved Protocols and Hardness Results for the Two-Player Cryptogenography Problem
Benjamin Doerr, Marvin K\"unnemann

TL;DR
This paper advances the understanding of the two-player cryptogenography problem by establishing tighter bounds on success probabilities, introducing a new formulation as a vector splitting game, and developing automated methods to design and verify protocols.
Contribution
It provides improved success probability bounds, a novel game-theoretic formulation, and an automated approach for protocol design and verification.
Findings
Hardness bound improved to 0.3672
Lower bound for success probability increased to 0.3384
Automated game tree search yields better protocols
Abstract
The cryptogenography problem, introduced by Brody, Jakobsen, Scheder, and Winkler (ITCS 2014), is to collaboratively leak a piece of information known to only one member of a group (i)~without revealing who was the origin of this information and (ii)~without any private communication, neither during the process nor before. Despite several deep structural results, even the smallest case of leaking one bit of information present at one of two players is not well understood. Brody et al.\ gave a 2-round protocol enabling the two players to succeed with probability and showed the hardness result that no protocol can give a success probability of more than~. In this work, we show that neither bound is tight. Our new hardness result, obtained by a different application of the concavity method used also in the previous work, states that a success probability better than 0.3672 is…
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