Deep Shading: Convolutional Neural Networks for Screen-Space Shading
Oliver Nalbach, Elena Arabadzhiyska, Dushyant Mehta, Hans-Peter, Seidel, Tobias Ritschel

TL;DR
This paper introduces Deep Shading, a CNN-based method that learns to generate realistic screen-space shading effects from per-pixel attributes, improving visual quality and efficiency without manual programming.
Contribution
It presents a novel CNN approach for screen-space shading that learns effects directly from example images, bypassing manual shader programming.
Findings
Achieves competitive quality in screen-space effects
Runs efficiently in real-time applications
Learns complex shading effects from data
Abstract
In computer vision, convolutional neural networks (CNNs) have recently achieved new levels of performance for several inverse problems where RGB pixel appearance is mapped to attributes such as positions, normals or reflectance. In computer graphics, screen-space shading has recently increased the visual quality in interactive image synthesis, where per-pixel attributes such as positions, normals or reflectance of a virtual 3D scene are converted into RGB pixel appearance, enabling effects like ambient occlusion, indirect light, scattering, depth-of-field, motion blur, or anti-aliasing. In this paper we consider the diagonal problem: synthesizing appearance from given per-pixel attributes using a CNN. The resulting Deep Shading simulates various screen-space effects at competitive quality and speed while not being programmed by human experts but learned from example images.
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · Generative Adversarial Networks and Image Synthesis · Face recognition and analysis
MethodsSPEED: Separable Pyramidal Pooling EncodEr-Decoder for Real-Time Monocular Depth Estimation on Low-Resource Settings
