Distributed Newest Vertex Bisection
Martin Alk\"amper, Robert Kl\"ofkorn

TL;DR
This paper analyzes the bounds on iterations needed for distributed adaptive mesh refinement using newest vertex bisection, implementing the approach in DUNE-ALUGrid to improve efficiency.
Contribution
It provides theoretical bounds on iteration counts for distributed refinement and demonstrates implementation within a software package.
Findings
Bounds on maximum number of iterations established
Implementation in DUNE-ALUGrid software
Enhanced understanding of distributed mesh refinement efficiency
Abstract
Distributed adaptive conforming refinement requires multiple iterations of the serial refinement algorithm and global communication as the refinement can be propagated over several processor boundaries. We show bounds on the maximum number of iterations. The algorithm is implemented within the software package DUNE-ALUGrid.
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