Asymptotically Optimal Distributed Channel Allocation: a Competitive Game-Theoretic Approach
Ilai Bistritz, Amir Leshem

TL;DR
This paper introduces a novel game-theoretic approach to distributed channel allocation in large networks, ensuring near-optimal performance with high probability through a specially designed interference game and a distributed learning algorithm.
Contribution
It proposes the M-FSIG, a new non-cooperative game that guarantees convergence to optimal equilibria, and develops a distributed fictitious play algorithm for practical implementation.
Findings
Pure Nash equilibria are abundant and optimal in the proposed game.
The pure price of anarchy approaches one, indicating near-optimal efficiency.
The distributed algorithm converges quickly to the equilibria.
Abstract
In this paper we consider the problem of distributed channel allocation in large networks under the frequency-selective interference channel. Performance is measured by the weighted sum of achievable rates. First we present a natural non-cooperative game theoretic formulation for this problem. It is shown that, when interference is sufficiently strong, this game has a pure price of anarchy approaching infinity with high probability, and there is an asymptotically increasing number of equilibria with the worst performance. Then we propose a novel non-cooperative M Frequency-Selective Interference Game (M-FSIG), where users limit their utility such that it is greater than zero only for their M best channels, and equal for them. We show that the M-FSIG exhibits, with high probability, an increasing number of optimal pure Nash equilibria and no bad equilibria. Consequently, the pure price…
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