Two-Party Privacy Games: How Users Perturb When Learners Preempt
Jeffrey Pawlick, Quanyan Zhu

TL;DR
This paper models the strategic interactions between users and learners in privacy-preserving machine learning, revealing conditions under which either users or learners perturb data or outputs, using game-theoretic analysis.
Contribution
It introduces a novel game-theoretic framework for analyzing user and learner perturbations in differential privacy, solving for equilibrium strategies in a two-party privacy game.
Findings
Either users or learners perturb data or outputs, but not both.
Learner perturbation occurs only when the number of users exceeds a certain threshold.
The threshold for learner perturbation increases with incentives misalignment.
Abstract
Internet tracking technologies and wearable electronics provide a vast amount of data to machine learning algorithms. This stock of data stands to increase with the developments of the internet of things and cyber-physical systems. Clearly, these technologies promise benefits. But they also raise the risk of sensitive information disclosure. To mitigate this risk, machine learning algorithms can add noise to outputs according to the formulations provided by differential privacy. At the same time, users can fight for privacy by injecting noise into the data that they report. In this paper, we conceptualize the interactions between privacy and accuracy and between user (input) perturbation and learner (output) perturbation in machine learning, using the frameworks of empirical risk minimization, differential privacy, and Stackelberg games. In particular, we solve for the Stackelberg…
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Taxonomy
TopicsPrivacy-Preserving Technologies in Data · Privacy, Security, and Data Protection · Mobile Crowdsensing and Crowdsourcing
