TL;DR
FastPM is a scalable, approximate particle mesh N-body solver that efficiently simulates dark matter and halos with reduced computational cost while maintaining accuracy for many cosmological applications.
Contribution
It introduces a new scheme that enforces correct linear evolution, reduces complexity and memory, and achieves high scalability and accuracy with fewer steps compared to existing methods.
Findings
FastPM scales well with many CPUs due to 2D domain decomposition.
It reduces stochasticity compared to COLA with the same steps.
Low N_s and B still yield sufficient accuracy for many applications.
Abstract
We introduce FastPM, a highly-scalable approximated particle mesh N-body solver, which implements the particle mesh (PM) scheme enforcing correct linear displacement (1LPT) evolution via modified kick and drift factors. Employing a 2-dimensional domain decomposing scheme, FastPM scales extremely well with a very large number of CPUs. In contrast to COmoving-LAgrangian (COLA) approach, we do not require to split the force or track separately the 2LPT solution, reducing the code complexity and memory requirements. We compare FastPM with different number of steps () and force resolution factor () against 3 benchmarks: halo mass function from Friends of Friends halo finder, halo and dark matter power spectrum, and cross correlation coefficient (or stochasticity), relative to a high resolution TreePM simulation. We show that the modified time stepping scheme reduces the halo…
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