Caching Incentive Design in Wireless D2D Networks: A Stackelberg Game Approach
Zhuoqun Chen, Yangyang Liu, Bo Zhou, Meixia Tao

TL;DR
This paper introduces a Stackelberg game-based incentive mechanism for caching in wireless D2D networks, encouraging user cooperation to reduce costs and improve utilities, with proven equilibrium existence and effective performance in simulations.
Contribution
It formulates a novel Stackelberg game model for incentive-based caching in D2D networks and proposes an iterative algorithm to find the equilibrium, enhancing network efficiency.
Findings
The proposed scheme reduces BS serving costs.
UT utilities are significantly increased.
The scheme outperforms baseline caching methods.
Abstract
Caching in wireless device-to-device (D2D) networks can be utilized to offload data traffic during peak times. However, the design of incentive mechanisms is challenging due to the heterogeneous preference and selfish nature of user terminals (UTs). In this paper, we propose an incentive mechanism in which the base station (BS) rewards those UTs that share contents with others using D2D communication. We study the cost minimization problem for the BS and the utility maximization problem for each UT. In particular, the BS determines the rewarding policy to minimize his total cost, while each UT aims to maximize his utility by choosing his caching policy. We formulate the conflict among UTs and the tension between the BS and the UTs as a Stackelberg game. We show the existence of the equilibrium and propose an iterative gradient algorithm (IGA) to obtain the Stackelberg Equilibrium.…
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