Creating Simplified 3D Models with High Quality Textures
Song Liu, Wanqing Li, Philip Ogunbona, Yang-Wai Chow

TL;DR
This paper extends KinectFusion to produce simplified 3D models with high-quality textures by integrating HD RGB images, asymmetrical texture updating, mesh decimation, and GPU acceleration for real-time visualization.
Contribution
It introduces a novel real-time method combining high-quality texture mapping with model simplification using an HD RGB camera and GPU processing.
Findings
Textures remain high quality after model simplification
Photorealistic textures reconstructed for small objects
Real-time feedback achieved through GPU acceleration
Abstract
This paper presents an extension to the KinectFusion algorithm which allows creating simplified 3D models with high quality RGB textures. This is achieved through (i) creating model textures using images from an HD RGB camera that is calibrated with Kinect depth camera, (ii) using a modified scheme to update model textures in an asymmetrical colour volume that contains a higher number of voxels than that of the geometry volume, (iii) simplifying dense polygon mesh model using quadric-based mesh decimation algorithm, and (iv) creating and mapping 2D textures to every polygon in the output 3D model. The proposed method is implemented in real-time by means of GPU parallel processing. Visualization via ray casting of both geometry and colour volumes provides users with a real-time feedback of the currently scanned 3D model. Experimental results show that the proposed method is capable of…
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