Pricing and Resource Allocation via Game Theory for a Small-Cell Video Caching System
Jun Li, He Chen, Youjia Chen, Zihuai Lin, Branka Vucetic, Lajos Hanzo

TL;DR
This paper models a small-cell video caching system using game theory, optimizing pricing and resource allocation among network providers, video retailers, and users to improve profits and reduce latency.
Contribution
It introduces a novel Stackelberg game framework incorporating stochastic geometry for analyzing small-cell caching systems, addressing pricing, resource allocation, and profit maximization.
Findings
Analytical results closely match empirical simulations.
Optimal pricing and resource allocation strategies improve profits.
The framework effectively balances SBS leasing, storage, and popularity distribution.
Abstract
Evidence indicates that downloading on-demand videos accounts for a dramatic increase in data traffic over cellular networks. Caching popular videos in the storage of small-cell base stations (SBS), namely, small-cell caching, is an efficient technology for reducing the transmission latency whilst mitigating the redundant transmissions of popular videos over back-haul channels. In this paper, we consider a commercialized small-cell caching system consisting of a network service provider (NSP), several video retailers (VR), and mobile users (MU). The NSP leases its SBSs to the VRs for the purpose of making profits, and the VRs, after storing popular videos in the rented SBSs, can provide faster local video transmissions to the MUs, thereby gaining more profits. We conceive this system within the framework of Stackelberg game by treating the SBSs as a specific type of resources. We first…
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