Budget-Constrained Multi-Battle Contests: A New Perspective and Analysis
Chu-Han Cheng, Po-An Chen, Wing-Kai Hon

TL;DR
This paper models and analyzes budget-constrained multi-battle contests, providing strategies and budget ratio guarantees for winning in sequential, competitive scenarios like R&D races and elections.
Contribution
It introduces a new perspective on multi-battle contests with budget constraints, offering efficient algorithms for optimal strategies and budget ratio analysis.
Findings
Optimal budget ratios can be computed using dynamic programming.
Strategies ensure winning or bounded loss in multi-battle contests.
The framework applies to various real-world competitive scenarios.
Abstract
In a multi-battle contest, each time a player competes by investing some of her budgets or resources in a component battle to collect a value if winning the battle. There are multiple battles to fight, and the budgets get consumed over time. The final winner in the overall contest is the one who first reaches some amount of total value. Examples include R & D races, sports competition, elections, and many more. A player needs to make adequate sequential actions to win the contest against dynamic competition over time from the others. We are interested in how much budgets the players would need and what actions they should take in order to perform well. We model and study such budget-constrained multi-battle contests where each component battle is a first-price or all-pay auction. We focus on analyzing the 2-player budget ratio that guarantees a player's winning (or falling behind in…
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