Autocratic strategies for alternating games
Alex McAvoy, Christoph Hauert

TL;DR
This paper extends the concept of autocratic strategies, including zero-determinant strategies, to alternating games, revealing how asymmetries and move order influence strategic control in biological and behavioral contexts.
Contribution
It generalizes autocratic strategies to alternating and randomly-alternating games, providing conditions for their existence and illustrating their roles in asymmetric interactions.
Findings
Autocratic strategies exist in alternating move games with different move orders.
Asymmetries can empower subordinate players with more control.
Autocratic strategies can be applied to continuous Donation Games.
Abstract
Repeated games have a long tradition in the behavioral sciences and evolutionary biology. Recently, strategies were discovered that permit an unprecedented level of control over repeated interactions by enabling a player to unilaterally enforce linear constraints on payoffs. Here, we extend this theory of "zero-determinant" (or, more generally, "autocratic") strategies to alternating games, which are often biologically more relevant than traditional synchronous games. Alternating games naturally result in asymmetries between players because the first move matters or because players might not move with equal probabilities. In a strictly-alternating game with two players, and , we give conditions for the existence of autocratic strategies for player when (i) moves first and (ii) moves first. Furthermore, we show that autocratic strategies exist even for (iii) games with…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
