Distributed Fictitious Play for Optimal Behavior of Multi-Agent Systems with Incomplete Information
Ceyhun Eksin, Alejandro Ribeiro

TL;DR
This paper introduces a modified distributed fictitious play algorithm for multi-agent systems with incomplete information, ensuring convergence to optimal equilibrium actions as agents' beliefs about the environment become aligned over time.
Contribution
It proposes a novel variation of fictitious play that incorporates local information and converges under linear belief convergence rates.
Findings
Algorithm converges to equilibrium if beliefs converge linearly.
Uses local action data for belief updates.
Applicable to coordination and target covering games.
Abstract
A multi-agent system operates in an uncertain environment about which agents have different and time varying beliefs that, as time progresses, converge to a common belief. A global utility function that depends on the realized state of the environment and actions of all the agents determines the system's optimal behavior. We define the asymptotically optimal action profile as an equilibrium of the potential game defined by considering the expected utility with respect to the asymptotic belief. At finite time, however, agents have not entirely congruous beliefs about the state of the environment and may select conflicting actions. This paper proposes a variation of the fictitious play algorithm which is proven to converge to equilibrium actions if the state beliefs converge to a common distribution at a rate that is at least linear. In conventional fictitious play, agents build beliefs…
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Taxonomy
TopicsGame Theory and Applications · Auction Theory and Applications · Experimental Behavioral Economics Studies
