Threshold games and cooperation on multiplayer graphs
Kaare B. Mikkelsen, Lars A. Bach

TL;DR
This paper explores how network structure influences cooperation in multiplayer threshold games, revealing that most structures tend to decrease cooperation and that local neighborhood size critically impacts behavior.
Contribution
It introduces a class of nonlinear multiplayer threshold games and demonstrates how network topology affects cooperation levels, providing new insights into structured population dynamics.
Findings
Most network structures decrease cooperation compared to mean-field models.
Local neighborhood size significantly influences cooperative behavior.
Players behave as if in smaller, fully mixed populations based on network structure.
Abstract
Objective: The study investigates the effect on cooperation in multiplayer games, when the population from which all individuals are drawn is structured - i.e. when a given individual is only competing with a small subset of the entire population. Method: To optimize the focus on multiplayer effects, a class of games were chosen for which the payoff depends nonlinearly on the number of cooperators - this ensures that the game cannot be represented as a sum of pair-wise interactions, and increases the likelihood of observing behaviour different from that seen in two-player games. The chosen class of games are named "threshold games", and are defined by a threshold, , which describes the minimal number of cooperators in a given match required for all the participants to receive a benefit. The model was studied primarily through numerical simulations of large populations of…
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