Assessing 3D scan quality in Virtual Reality through paired-comparisons psychophysics test
Jacob Thorn, Rodrigo Pizarro, Bernhard Spanlang, Pablo Bermell-Garcia, and Mar Gonzalez-Franco

TL;DR
This study introduces a psychophysical paired-comparisons method to quantitatively evaluate 3D mesh quality perception in VR, considering factors like display type and shading effects, to improve content creation and assessment.
Contribution
It proposes a novel psychophysical testing approach for assessing 3D scan quality perception, accounting for display and shading influences, with empirical validation through two VR perception studies.
Findings
Perceived quality correlates with actual mesh quality levels.
Shading effects interact with perceived quality at high mesh resolutions.
Higher realism is perceived through HMD compared to monitors.
Abstract
Consumer 3D scanners and depth cameras are increasingly being used to generate content and avatars for Virtual Reality (VR) environments and avoid the inconveniences of hand modeling; however, it is sometimes difficult to evaluate quantitatively the mesh quality at which 3D scans should be exported, and whether the object perception might be affected by its shading. We propose using a paired-comparisons test based on psychophysics of perception to do that evaluation. As psychophysics is not subject to opinion, skill level, mental state, or economic situation it can be considered a quantitative way to measure how people perceive the mesh quality. In particular, we propose using the psychophysical measure for the comparison of four different levels of mesh quality (1K, 5K, 10K and 20K triangles). We present two studies within subjects: in one we investigate the quality perception…
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