Game Theoretic Analysis of Tree Based Referrals for Crowd Sensing Social Systems with Passive Rewards
Kundan Kandhway, Bhushan Kotnis

TL;DR
This paper models strategic behavior in crowd sensing systems with referral-based passive rewards, revealing free riding issues and informing better incentive mechanism design.
Contribution
It introduces a game-theoretic model for referral-based crowd sensing with passive rewards, deriving equilibrium efforts and highlighting free riding effects.
Findings
Passive rewards can lead to free riding among agents.
Geometric incentive mechanisms may not proportionally increase effort.
The model provides insights for designing effective recruitment incentives.
Abstract
Participatory crowd sensing social systems rely on the participation of large number of individuals. Since humans are strategic by nature, effective incentive mechanisms are needed to encourage participation. A popular mechanism to recruit individuals is through referrals and passive incentives such as geometric incentive mechanisms used by the winning team in the 2009 DARPA Network Challenge and in multi level marketing schemes. The effect of such recruitment schemes on the effort put in by recruited strategic individuals is not clear. This paper attempts to fill this gap. Given a referral tree and the direct and passive reward mechanism, we formulate a network game where agents compete for finishing crowd sensing tasks. We characterize the Nash equilibrium efforts put in by the agents and derive closed form expressions for the same. We discover free riding behavior among nodes who…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
