The Roles of Familiarity Design in Active Ageing
Zhengxiang Pan

TL;DR
This paper explores how familiarity design in interactive systems can enhance active aging by improving elderly users' satisfaction and adoption, supported by empirical studies and a novel crowdsourcing algorithm.
Contribution
It introduces a multi-pronged approach to incorporate familiarity into technology design for the elderly and develops CrowdAsm, a crowdsourcing algorithm for team assembly.
Findings
Familiarity in design significantly increases elderly users' satisfaction.
Familiarity-based systems improve adoption rates among the elderly.
CrowdAsm achieves near-optimal profit in collaborative crowdsourcing.
Abstract
The elderly often struggle when interacting with technologies. This is because the software and hardware components of the technologies are not familiar to the elderly's mental model. This is a lack of empirical studies about how the concept of familiarity can be infused into the design of interactive technology systems to bridge the digital divide preventing today's elderly people from actively engaging with such technologies. In this paper, a multi pronged approach is utilized. We investigate the Effects of Familiarity in Design on the Adoption of Wellness Games by the Elderly, familiarity in productive ageing, familiarity in efficient collaborative crowdsourcing, productive ageing through familiarity based Intelligent Personalized Crowdsourcing and familiarity based Agent Augmented Inter-generational Crowdsourcing. The results show that familiarity in design improves the perceived…
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Taxonomy
TopicsMobile Crowdsensing and Crowdsourcing · Sharing Economy and Platforms · Technology Adoption and User Behaviour
