Experiences in Implementing an ICT-Augmented Reality as an Immersive Learning System for a Philippine HEI
Nestor R. Valdez, Marcelo V. Rivera, Jaderick P. Pabico

TL;DR
This paper details the development and implementation of a 3D avatar-based virtual learning environment at a Philippine university, demonstrating effective use of open-source tools and network optimization for immersive education.
Contribution
It introduces a novel 3D virtual campus environment for higher education using open-source software and network techniques, tailored for Philippine institutions.
Findings
Optimal concurrent users without lag are 30, matching class size.
The 3D environment enhances review and engagement in engineering classes.
Network optimization techniques improve seamless virtual experience.
Abstract
This paper presents the experiences in building and implementing a 3D avatar-based virtual world (3D-AVW) as a VLE (3D-AVLE) for the Technological University of the Philippines-Taguig (TUP-T), a higher education institution (HEI) in the Philippines. Free and Open Source Software (FOSS) systems were used, such as the OpenSimulator and various 3D renderers, to create a replica of the TUP-T campus in a simulated 3D world. The 3D-AVLE runs in a single server that is connected to the learners' computers via a simply-wired local area network (LAN). The use of various networking optimization techniques was experimented on to provide the learners and the instructors alike a seamless experience and lag-less immersion within the 3D-AVLE. With the current LAN setup in TUP-T, the optimal number of concurrent users that can be accommodated without sacrificing connectivity and the quality of virtual…
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Taxonomy
TopicsVirtual Reality Applications and Impacts · Experimental Learning in Engineering · Online and Blended Learning
