Turbulence and fire-spotting effects into wild-land fire simulators
Inderpreet Kaur, Andrea Mentrelli, Fr\'ed\'eric Bosseur, Jean-Baptiste, Filippi, Gianni Pagnini

TL;DR
This paper introduces a mathematical model to incorporate turbulence and fire-spotting effects into wildfire simulators, comparing Lagrangian and Eulerian methods, and demonstrating improved fire behavior simulation with the Lagrangian approach.
Contribution
It adapts a probabilistic formulation for random fire effects to a Lagrangian wildfire simulator and compares its performance with an Eulerian method, highlighting potential operational benefits.
Findings
DEVS-based wildfire model better reproduces complex fire behaviors
The formulation is adaptable from Eulerian to Lagrangian frameworks
Preliminary results suggest improved simulation of fire spread phenomena
Abstract
This paper presents a mathematical approach to model the effects of phenomena with random nature such as turbulence and fire-spotting into the existing wildfire simulators. The formulation proposes that the propagation of the fire-front is the sum of a drifting component (obtained from an existing wildfire simulator without turbulence and fire-spotting) and a random fluctuating component. The modelling of the random effects is embodied in a probability density function accounting for the fluctuations around the fire perimeter which is given by the drifting component. In past, this formulation has been applied to include these random effects into a wildfire simulator based on an Eulerian moving interface method, namely the Level Set Method (LSM), but in this paper the same formulation is adapted for a wildfire simulator based on a Lagrangian front tracking technique, namely the Discrete…
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