Artificial Persuasion in Pedagogical Games
Zhiwei Zeng

TL;DR
This paper introduces an improved Persuasive Teachable Agent model that integrates persuasion, teachability, and practicability reasoning, enhancing reusability and bridging the gap between theory and implementation in pedagogical games.
Contribution
It presents a comprehensive, goal-oriented PTA model combining multiple reasoning processes and a generalized quantitative framework for better reusability and practical deployment.
Findings
Enhanced PTA model integrating persuasion, teachability, and practicability.
A generalized quantitative model improves reusability.
New system architecture bridges theory and practical implementation.
Abstract
A Persuasive Teachable Agent (PTA) is a special type of Teachable Agent which incorporates a persuasion theory in order to provide persuasive and more personalized feedback to the student. By employing the persuasion techniques, the PTA seeks to maintain the student in a high motivation and high ability state in which he or she has higher cognitive ability and his or her changes in attitudes are more persistent. However, the existing model of the PTA still has a few limitations. Firstly, the existing PTA model focuses on modelling the PTA's ability to persuade, while does not model its ability to be taught by the student and to practice the knowledge it has learnt. Secondly, the quantitative model for computational processes in the PTA has low reusability. Thirdly, there is still a gap between theoretical models and practical implementation of the PTA. To address these three…
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Taxonomy
TopicsMulti-Agent Systems and Negotiation · Logic, Reasoning, and Knowledge · Bayesian Modeling and Causal Inference
