Sub-Optimal Multi-Phase Path Planning: A Method for Solving Rubik's Revenge
Jared Weed

TL;DR
This paper introduces a multi-phase solving method for Rubik's Revenge using IDA* and a new distance metric, surpassing human methods and providing bounds for the puzzle's configuration space.
Contribution
The paper presents a novel multi-phase solving approach for Rubik's Revenge employing IDA* and a new distance measure, extending solving techniques from Rubik's Cube.
Findings
Outperforms current human-solving methods.
Provides loose upper bounds for the cube's configuration space.
Demonstrates potential applicability to other puzzles.
Abstract
Rubik's Revenge, a 4x4x4 variant of the Rubik's puzzles, remains to date as an unsolved puzzle. That is to say, we do not have a method or successful categorization to optimally solve every one of its approximately possible configurations. Rubik's Cube, Rubik's Revenge's predecessor (3x3x3), with its approximately possible configurations, has only recently been completely solved by Rokicki et. al, further finding that any configuration requires no more than 20 moves. With the sheer dimension of Rubik's Revenge and its total configuration space, a brute-force method of finding all optimal solutions would be in vain. Similar to the methods used by Rokicki et. al on Rubik's Cube, in this paper we develop a method for solving arbitrary configurations of Rubik's Revenge in phases, using a combination of a powerful algorithm known as IDA* and a…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsAI-based Problem Solving and Planning · Robotic Path Planning Algorithms · Robotic Mechanisms and Dynamics
