Tetrisation of triangular meshes and its application in shape blending
Shizuo Kaji

TL;DR
This paper introduces a novel tetrahedralization method for triangular meshes, improving shape deformation techniques by better handling rotations and providing a rotation-invariant error function, with applications in shape blending.
Contribution
It presents a new tetrahedralization approach, a Lie algebra based interpolation, and a rotation-invariant error function to enhance ARAP shape deformation methods.
Findings
Improved handling of large-angle rotations in shape deformation.
Enhanced global transformation compilation with a new error function.
Developed a shape blender demonstrating the method's effectiveness.
Abstract
The As-Rigid-As-Possible (ARAP) shape deformation framework is a versatile technique for morphing, surface modelling, and mesh editing. We discuss an improvement of the ARAP framework in a few aspects: 1. Given a triangular mesh in 3D space, we introduce a method to associate a tetrahedral structure, which encodes the geometry of the original mesh. 2. We use a Lie algebra based method to interpolate local transformation, which provides better handling of rotation with large angle. 3. We propose a new error function to compile local transformations into a global piecewise linear map, which is rotation invariant and easy to minimise. We implemented a shape blender based on our algorithm and its MIT licensed source code is available online.
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Taxonomy
Topics3D Shape Modeling and Analysis · Computer Graphics and Visualization Techniques · Advanced Materials and Mechanics
