3D Gaze Estimation from 2D Pupil Positions on Monocular Head-Mounted Eye Trackers
Mohsen Mansouryar, Julian Steil, Yusuke Sugano, Andreas Bulling

TL;DR
This paper introduces a novel 3D gaze estimation method for monocular head-mounted eye trackers that directly maps 2D pupil positions to 3D gaze directions, improving accuracy in real-world environments.
Contribution
The proposed method directly estimates 3D gaze directions from 2D pupil positions without inferring eyeball poses, enhancing accuracy and reducing parallax error.
Findings
Effective in reducing parallax error
Validated with simulated and real data
Identifies challenges in calibration procedures
Abstract
3D gaze information is important for scene-centric attention analysis but accurate estimation and analysis of 3D gaze in real-world environments remains challenging. We present a novel 3D gaze estimation method for monocular head-mounted eye trackers. In contrast to previous work, our method does not aim to infer 3D eyeball poses but directly maps 2D pupil positions to 3D gaze directions in scene camera coordinate space. We first provide a detailed discussion of the 3D gaze estimation task and summarize different methods, including our own. We then evaluate the performance of different 3D gaze estimation approaches using both simulated and real data. Through experimental validation, we demonstrate the effectiveness of our method in reducing parallax error, and we identify research challenges for the design of 3D calibration procedures.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
