Distributed Synthesis in Continuous Time
Holger Hermanns, Jan Kr\v{c}\'al, Steen Vester

TL;DR
This paper introduces a formalism for continuous-time communication among distributed agents and studies strategy synthesis for goal achievement, revealing decidability results and undecidability boundaries in this setting.
Contribution
It formalizes continuous-time distributed agent communication and analyzes strategy synthesis, providing complexity results and undecidability proofs for various cases.
Findings
Quantitative two-player problems are solvable in EXPTIME for non-urgent models.
Qualitative problems are undecidable with two or more players.
The framework links to decentralized POMDPs, establishing strong undecidability results.
Abstract
We introduce a formalism modelling communication of distributed agents strictly in continuous-time. Within this framework, we study the problem of synthesising local strategies for individual agents such that a specified set of goal states is reached, or reached with at least a given probability. The flow of time is modelled explicitly based on continuous-time randomness, with two natural implications: First, the non-determinism stemming from interleaving disappears. Second, when we restrict to a subclass of non-urgent models, the quantitative value problem for two players can be solved in EXPTIME. Indeed, the explicit continuous time enables players to communicate their states by delaying synchronisation (which is unrestricted for non-urgent models). In general, the problems are undecidable already for two players in the quantitative case and three players in the qualitative case. The…
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