Angrier Birds: Bayesian reinforcement learning
Imanol Arrieta Ibarra, Bernardo Ramos, Lars Roemheld

TL;DR
This paper introduces RLSVI, a Bayesian reinforcement learning algorithm that enhances exploration efficiency in large state-action spaces, demonstrated through a simplified Angry Birds game.
Contribution
It presents RLSVI, a novel Bayesian approach to reinforcement learning that improves exploration efficiency over traditional methods like epsilon-greedy Q-learning.
Findings
RLSVI achieves faster learning in large state-action spaces.
Systematic exploration improves efficiency over epsilon-greedy methods.
Demonstrated effectiveness in a simplified Angry Birds environment.
Abstract
We train a reinforcement learner to play a simplified version of the game Angry Birds. The learner is provided with a game state in a manner similar to the output that could be produced by computer vision algorithms. We improve on the efficiency of regular {\epsilon}-greedy Q-Learning with linear function approximation through more systematic exploration in Randomized Least Squares Value Iteration (RLSVI), an algorithm that samples its policy from a posterior distribution on optimal policies. With larger state-action spaces, efficient exploration becomes increasingly important, as evidenced by the faster learning in RLSVI.
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Taxonomy
TopicsReinforcement Learning in Robotics · Fish Ecology and Management Studies · Evolutionary Algorithms and Applications
MethodsQ-Learning
