Giant Clumps in Simulated High-z Galaxies: Properties, Evolution and Dependence on Feedback
Nir Mandelker, Avishai Dekel, Daniel Ceverino, Colin DeGraf, Yicheng, Guo, Joel Primack

TL;DR
This study uses cosmological simulations to analyze the properties, evolution, and feedback dependence of giant clumps in high-redshift galaxies, revealing how feedback influences clump longevity, mass distribution, and star formation.
Contribution
It provides new insights into how radiation pressure feedback affects giant clump formation, survival, and properties in high-z galaxy simulations.
Findings
Radiation pressure reduces star-forming gas and stellar mass by z~2.
Long-lived clumps are more massive, dense, and migrate inward.
Short-lived clumps are young, low-mass, gas-rich, and outer disc located.
Abstract
We study the evolution of giant clumps in high-z disc galaxies using AMR cosmological simulations at redshifts z=6-1. Our sample consists of 34 galaxies, of halo masses 10^{11}-10^{12}M_s at z=2, run with and without radiation pressure (RP) feedback from young stars. While RP has little effect on the sizes and global stability of discs, it reduces the amount of star-forming gas by a factor of ~2, leading to a decrease in stellar mass by a similar factor by z~2. Both samples undergo violent disc instability (VDI) and form giant clumps of masses 10^7-10^9M_s at a similar rate, though RP significantly reduces the number of long-lived clumps. When RP is (not) included, clumps with circular velocity <40(20)km/s, baryonic surface density <200(100)M_s/pc^2 and baryonic mass <10^{8.2}(10^{7.3})M_s are short-lived, disrupted in a few free-fall times. The more massive and dense clumps survive and…
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