Conflict Solution According to "Aggressiveness" of Agents in Floor-Field-Based Model
Pavel Hrab\'ak, Marek Buk\'a\v{c}ek

TL;DR
This paper introduces an 'aggressiveness' parameter into a floor-field pedestrian model, demonstrating how it influences conflict resolution and travel times, aligning simulations with real-world crowd behavior.
Contribution
It adds an aggressiveness element to the floor-field model, enabling more realistic simulation of conflict resolution in crowds.
Findings
Aggressiveness affects conflict outcomes independently of desired velocity.
Simulation results match experimental observations of crowd movement.
Conflict resolution based on aggressiveness influences travel time depending on room occupancy.
Abstract
This contribution introduces an element of "aggressiveness" into the Floor-Field based model with adaptive time-span. The aggressiveness is understood as an ability to win conflicts and push through the crowd. From experiments it is observed that this ability is not directly correlated with the desired velocity in the free flow regime. The influence of the aggressiveness is studied by means of the dependence of the travel time on the occupancy of a room. A simulation study shows that the conflict solution based on the aggressiveness parameter can mimic the observations from the experiment.
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