Distributed Methods for Computing Approximate Equilibria
Artur Czumaj, Argyrios Deligkas, Michail Fasoulakis, John Fearnley,, Marcin Jurdzi\'nski, Rahul Savani

TL;DR
This paper introduces a distributed algorithm for computing approximate Nash equilibria in bimatrix games, achieving improved bounds and efficiency in communication and query complexity compared to previous methods.
Contribution
It presents a novel distributed approach that independently solves LPs for each payoff matrix, enabling better bounds and efficiency in computing approximate Nash equilibria.
Findings
Computes a 0.6528-WSNE in polynomial time.
Uses poly-logarithmic communication for approximate equilibria.
Requires O(n log n) payoff queries for a 0.6528-WSNE.
Abstract
We present a new, distributed method to compute approximate Nash equilibria in bimatrix games. In contrast to previous approaches that analyze the two payoff matrices at the same time (for example, by solving a single LP that combines the two players payoffs), our algorithm first solves two independent LPs, each of which is derived from one of the two payoff matrices, and then compute approximate Nash equilibria using only limited communication between the players. Our method has several applications for improved bounds for efficient computations of approximate Nash equilibria in bimatrix games. First, it yields a best polynomial-time algorithm for computing \emph{approximate well-supported Nash equilibria (WSNE)}, which guarantees to find a 0.6528-WSNE in polynomial time. Furthermore, since our algorithm solves the two LPs separately, it can be used to improve upon the best known…
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