Design Strategies for Playful Technologies to Support Light-intensity Physical Activity in the Workplace
Misha Sra, Chris Schmandt

TL;DR
This paper presents the design and evaluation of three prototype digital games aimed at encouraging light-intensity physical activity during work breaks, providing guidelines adaptable to different workplace cultures.
Contribution
It introduces novel design guidelines for playful technologies that promote physical activity in the workplace based on user evaluations of prototypes.
Findings
Design guidelines derived from user feedback
Games effectively increased physical activity during breaks
Guidelines vary with workplace culture
Abstract
Moderate to vigorous intensity physical activity has an established preventative role in obesity, cardiovascular disease, and diabetes. However recent evidence suggests that sitting time affects health negatively independent of whether adults meet prescribed physical activity guidelines. Since many of us spend long hours daily sitting in front of a host of electronic screens, this is cause for concern. In this paper, we describe a set of three prototype digital games created for encouraging light-intensity physical activity during short breaks at work. The design of these kinds of games is a complex process that must consider motivation strategies, interaction methodology, usability and ludic aspects. We present design guidelines for technologies that encourage physical activity in the workplace that we derived from a user evaluation using the prototypes. Although the design guidelines…
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Taxonomy
TopicsInnovative Human-Technology Interaction · Mobile Health and mHealth Applications · Green IT and Sustainability
