Creating Electronic Books-Chapters for Computers and Tablets Using Easy Java/JavaScript Simulations, EjsS Modeling Tool
Loo Kang Wee

TL;DR
This paper discusses the development of interactive electronic book chapters using Easy Java/JavaScript Simulations, focusing on design principles, pedagogical benefits, and creating prototypes for physics topics to enhance learning on computers and tablets.
Contribution
It introduces a methodology for creating interactive e-book chapters with simulations, integrating design principles and pedagogical strategies to support learning by doing.
Findings
Successful creation of prototypes for physics topics
Enhanced engagement through interactive simulations
Accessible on multiple digital platforms
Abstract
This paper shares my journey (tools used, design principles derived and modeling pedagogy implemented) when creating electronic books-chapters (epub3 format) for computers and tablets using Easy Java/JavaScript Simulations, (old name EJS, new EjsS) Modeling Tool. The theory underpinning this work grounded on learning by doing through dynamic and interactive simulation-models that can be more easily made sense of instead of the static nature of printed materials. I started combining related computer models with supporting texts and illustrations into a coherent chapter, a logical next step towards tighter support for teachers and students ,developing prototypes electronic chapters on the topics of Simple Harmonic Motion and Gravity customized for the Singapore-Cambridge General Certificate of Education Advanced Level (A-level). I aim to inspire more educators to create interactive and…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsExperimental Learning in Engineering · Computational Physics and Python Applications · Mobile Learning in Education
