Deep Attention Recurrent Q-Network
Ivan Sorokin, Alexey Seleznev, Mikhail Pavlov, Aleksandr Fedorov,, Anastasiia Ignateva

TL;DR
This paper introduces DARQN, an extension of Deep Q-Networks that incorporates attention mechanisms, improving performance on Atari games and enabling visualization of the agent’s focus during decision-making.
Contribution
The paper presents a novel Deep Attention Recurrent Q-Network that integrates soft and hard attention mechanisms into DQN, enhancing performance and interpretability in reinforcement learning tasks.
Findings
DARQN outperforms DQN on multiple Atari games.
Attention mechanisms enable real-time visualization of focus regions.
The approach improves learning efficiency and decision interpretability.
Abstract
A deep learning approach to reinforcement learning led to a general learner able to train on visual input to play a variety of arcade games at the human and superhuman levels. Its creators at the Google DeepMind's team called the approach: Deep Q-Network (DQN). We present an extension of DQN by "soft" and "hard" attention mechanisms. Tests of the proposed Deep Attention Recurrent Q-Network (DARQN) algorithm on multiple Atari 2600 games show level of performance superior to that of DQN. Moreover, built-in attention mechanisms allow a direct online monitoring of the training process by highlighting the regions of the game screen the agent is focusing on when making decisions.
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Taxonomy
TopicsReinforcement Learning in Robotics · Human Pose and Action Recognition · Advanced Neural Network Applications
MethodsQ-Learning · Dense Connections · Convolution · Deep Q-Network
