Duelist Algorithm: An Algorithm Inspired by How Duelist Improve Their Capabilities in a Duel
Totok Ruki Biyanto, Henokh Yernias Fibrianto, Gunawan Nugroho, Erny, Listijorini, Titik Budiati, Hairul Huda

TL;DR
The paper introduces the Duelist Algorithm, a population-based optimization method inspired by human duelist training, demonstrating improved efficiency and effectiveness in finding global optima compared to existing algorithms.
Contribution
It presents a novel optimization algorithm inspired by duelist training, integrating champion-led learning and tournament elimination, with competitive results against established methods.
Findings
Achieves better global optima
Converges faster than comparison algorithms
Effective on benchmark optimization problems
Abstract
This paper proposes an optimization algorithm based on how human fight and learn from each duelist. Since this algorithm is based on population, the proposed algorithm starts with an initial set of duelists. The duel is to determine the winner and loser. The loser learns from the winner, while the winner try their new skill or technique that may improve their fighting capabilities. A few duelists with highest fighting capabilities are called as champion. The champion train a new duelists such as their capabilities. The new duelist will join the tournament as a representative of each champion. All duelist are re-evaluated, and the duelists with worst fighting capabilities is eliminated to maintain the amount of duelists. Two optimization problem is applied for the proposed algorithm, together with genetic algorithm, particle swarm optimization and imperialist competitive algorithm. The…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Code & Models
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsArtificial Intelligence in Games · Human Motion and Animation · Autonomous Vehicle Technology and Safety
