Game Semantics and the Geometry of Backtracking: a New Complexity Analysis of Interaction
Federico Aschieri

TL;DR
This paper introduces a new complexity analysis for game semantics, providing bounds on interaction lengths and exponential towers, which improves previous estimates significantly.
Contribution
It develops a novel method to bound interaction lengths in game semantics, leading to tighter complexity bounds for various dialogical processes.
Findings
New bounds on the length of interactions between strategies
Precise measurement of exponential towers in complexity
Improved estimates over previous models
Abstract
We present abstract complexity results about Coquand and Hyland-Ong game semantics, that will lead to new bounds on the length of first-order cut-elimination, normalization, interaction between expansion trees and any other dialogical process game semantics can model and apply to. In particular, we provide a novel method to bound the length of interactions between visible strategies and to measure precisely the tower of exponentials defining the worst-case complexity. Our study improves the old estimates on average by several exponentials.
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