Prioritized Experience Replay
Tom Schaul, John Quan, Ioannis Antonoglou, David Silver

TL;DR
This paper introduces prioritized experience replay for reinforcement learning, which improves learning efficiency by replaying important experiences more frequently, leading to state-of-the-art results in Atari games.
Contribution
It develops a novel framework for prioritizing experiences in replay buffers, enhancing the efficiency of deep reinforcement learning algorithms.
Findings
Outperforms uniform replay in 41 out of 49 Atari games
Achieves human-level performance in many Atari games
Sets new state-of-the-art results with DQN using prioritized replay
Abstract
Experience replay lets online reinforcement learning agents remember and reuse experiences from the past. In prior work, experience transitions were uniformly sampled from a replay memory. However, this approach simply replays transitions at the same frequency that they were originally experienced, regardless of their significance. In this paper we develop a framework for prioritizing experience, so as to replay important transitions more frequently, and therefore learn more efficiently. We use prioritized experience replay in Deep Q-Networks (DQN), a reinforcement learning algorithm that achieved human-level performance across many Atari games. DQN with prioritized experience replay achieves a new state-of-the-art, outperforming DQN with uniform replay on 41 out of 49 games.
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Taxonomy
TopicsNeural dynamics and brain function · Advanced Memory and Neural Computing · Reinforcement Learning in Robotics
MethodsQ-Learning · Prioritized Experience Replay · Experience Replay · Dense Connections · Convolution · Deep Q-Network
