Linear game non-contextuality and Bell inequalities - a graph-theoretic approach
Piotr Gnaci\'nski, Monika Rosicka, Ravishankar Ramanathan, Karol, Horodecki, Micha{\l} Horodecki, Pawe{\l} Horodecki, Simone Severini

TL;DR
This paper introduces a graph-theoretic framework to analyze classical and quantum values of linear games, generalizing XOR games to non-binary outcomes and exploring their properties for device-independent applications.
Contribution
It develops a novel graph-based approach to characterize linear games, relating classical and quantum values to graph invariants and cycle structures, and investigates their potential for quantum advantage.
Findings
Classical value computation linked to graph bipartization problem.
Quantum value bounded by Lovász theta number of the orthogonality graph.
No finite linear game exhibits pseudo-telepathy, limiting quantum advantage.
Abstract
We study the classical and quantum values of one- and two-party linear games, an important class of unique games that generalizes the well-known XOR games to the case of non-binary outcomes. We introduce a ``constraint graph" associated to such a game, with the constraints defining the linear game represented by an edge-coloring of the graph. We use the graph-theoretic characterization to relate the task of finding equivalent games to the notion of signed graphs and switching equivalence from graph theory. We relate the problem of computing the classical value of single-party anti-correlation XOR games to finding the edge bipartization number of a graph, which is known to be MaxSNP hard, and connect the computation of the classical value of more general XOR-d games to the identification of specific cycles in the graph. We construct an orthogonality graph of the game from the constraint…
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Taxonomy
TopicsQuantum Mechanics and Applications · Quantum Computing Algorithms and Architecture · Computability, Logic, AI Algorithms
