Deep Reinforcement Learning with a Natural Language Action Space
Ji He, Jianshu Chen, Xiaodong He, Jianfeng Gao, Lihong Li, Li Deng,, Mari Ostendorf

TL;DR
This paper presents a deep reinforcement learning architecture that effectively handles natural language state and action spaces in text-based games, demonstrating superior performance and meaningful language understanding.
Contribution
Introduces the DRRN architecture that models natural language actions and states separately, improving learning and generalization in text-based reinforcement learning tasks.
Findings
DRRN outperforms other deep Q-learning models in text games
Model captures semantic meaning beyond string memorization
Effective handling of paraphrased action descriptions
Abstract
This paper introduces a novel architecture for reinforcement learning with deep neural networks designed to handle state and action spaces characterized by natural language, as found in text-based games. Termed a deep reinforcement relevance network (DRRN), the architecture represents action and state spaces with separate embedding vectors, which are combined with an interaction function to approximate the Q-function in reinforcement learning. We evaluate the DRRN on two popular text games, showing superior performance over other deep Q-learning architectures. Experiments with paraphrased action descriptions show that the model is extracting meaning rather than simply memorizing strings of text.
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Taxonomy
TopicsTopic Modeling · Artificial Intelligence in Games · Natural Language Processing Techniques
MethodsQ-Learning
