HackAttack: Game-Theoretic Analysis of Realistic Cyber Conflicts
Erik M. Ferragut, Andrew C. Brady, Ethan J. Brady, Jacob M. Ferragut,, Nathan M. Ferragut, Max C. Wildgruber

TL;DR
This paper introduces a more realistic game-theoretic model for cyber conflicts that incorporates hidden actions, probabilistic alerting, and resource differences, enabling analysis of complex strategic interactions.
Contribution
It presents the first analysis of a complex, realistic cyber conflict game using multi-step search methods, moving beyond overly simplistic models.
Findings
In high uncertainty, ignoring opponent moves can be optimal.
Simple evaluation functions can produce nuanced strategies.
The model is more representative of real cyber conflicts than previous models.
Abstract
Game theory is appropriate for studying cyber conflict because it allows for an intelligent and goal-driven adversary. Applications of game theory have led to a number of results regarding optimal attack and defense strategies. However, the overwhelming majority of applications explore overly simplistic games, often ones in which each participant's actions are visible to every other participant. These simplifications strip away the fundamental properties of real cyber conflicts: probabilistic alerting, hidden actions, unknown opponent capabilities. In this paper, we demonstrate that it is possible to analyze a more realistic game, one in which different resources have different weaknesses, players have different exploits, and moves occur in secrecy, but they can be detected. Certainly, more advanced and complex games are possible, but the game presented here is more realistic than any…
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Taxonomy
TopicsInformation and Cyber Security · Network Security and Intrusion Detection · Advanced Malware Detection Techniques
