Collaboration Framework in the EViE-m Platform
Kostas Kapetanakis, Haroula Andrioti, Helen Vonorta, Marios Zotos,, Nikolaos Tsigkos, Ioannis Pachoulakis

TL;DR
The paper presents a communication framework for the EViE-m platform, enabling group collaboration, competition, and skill development within a 3D educational game that adapts to players' knowledge levels.
Contribution
It introduces a novel communication architecture supporting various group activities in an educational 3D game environment.
Findings
Supports cooperative and competitive group activities
Enhances skill honing through multiplayer modes
Adapts game complexity to user knowledge levels
Abstract
Within the context of a 3D interactive strategy game, the EViE platform allows participants to unlock game features using their knowledge and skills in various thematic areas such as physics, mathematics, etc. By answering questions organized by Educational Objective in stratified levels of difficulty, users gather points which grant them access to desired world elements. Richer world components become increasingly more difficult to access, so that a players' individual (or cumulative if in a group) knowledge, ability and / or dexterity is directly reflected by the level of complication of their virtual world. In the present article we report on the communication architecture of the platform and focus on framework components that allow group activities such as cooperation (within the group to facilitate e.g., collaboration on more difficult problems), (inter-group) competition as well…
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