Are Game Platforms suitable for Parkinson Disease patients?
Ioannis Pachoulakis, Nikolaos Papadopoulos, Cleanthe Spanaki

TL;DR
This paper explores the potential of using game platforms and exergames for physiotherapy in Parkinson's Disease patients, assessing their suitability based on balance, agility, and gesture demands.
Contribution
It evaluates the appropriateness of current game controllers and virtual reality games for PD patients, highlighting their potential benefits and limitations for rehabilitation.
Findings
Game controllers like Kinect and Wii can motivate PD patients to exercise.
Certain game demands may challenge balance and gesture precision in PD patients.
Further research is needed to tailor exergames for PD rehabilitation.
Abstract
Parkinson's Disease (PD) is a progressive neurodegenerative movement disorder that affects more that 6 million people worldwide. Motor dysfunction gradually increases as the disease progress. It is usually mild in the early stages of the disease but it relentlessly progresses to a severe or very severe disability that is characterized by increasing degrees of bradykinesia, hypokinesia, muscle rigidity, loss of postural reflexes and balance control as well as freezing of gait. In addition to a line of treatment based on dopaminergic PD-specific drugs, attending neurologists strongly recommend regular exercise combined with physiotherapy. However, the routine of traditional rehabilitation often create boredom and loss of interest. Opportunities to liven up a daily exercise schedule may well take the form of character-based virtual reality games which engage the player to physically train…
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Taxonomy
TopicsParkinson's Disease Mechanisms and Treatments · Botulinum Toxin and Related Neurological Disorders · Neurological disorders and treatments
