Parkinson's disease patient rehabilitation using gaming platforms: lessons learnt
Ioannis Pachoulakis, Nikolaos Papadopoulos, Cleanthe Spanaki

TL;DR
This paper reviews the use of gaming platforms like Wii, PlayStation, and Kinect for Parkinson's disease rehabilitation, highlighting their potential to improve motivation and adherence through engaging, varied exercises.
Contribution
It discusses the suitability of exergame platforms for PD patients and proposes design principles for effective rehabilitation games.
Findings
Exergames can enhance motivation and adherence in PD rehabilitation.
Balance, agility, and gesture precision are critical for game suitability.
Design principles are essential for developing effective PD-specific exergames.
Abstract
Parkinson's disease (PD) is a progressive neurodegenerative movement disorder where motor dysfunction gradually increases as the disease progress. In addition to administering dopaminergic PD-specific drugs, attending neurologists strongly recommend regular exercise combined with physiotherapy. However, because of the long-term nature of the disease, patients following traditional rehabilitation programs may get bored, lose interest and eventually drop out as a direct result of the repeatability and predictability of the prescribed exercises. Technology supported opportunities to liven up a daily exercise schedule have appeared in the form of character-based, virtual reality games which promote physical training in a non-linear and looser fashion and provide an experience that varies from one game loop the next. Such "exergames", a word that results from the amalgamation of the words…
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