Flood-it on AT-Free Graphs
Wing-Kai Hon, Ton Kloks, Fu-Hong Liu, Hsiang-Hsuan Liu, Hung-Lung Wang

TL;DR
This paper proves that computing the minimal number of moves in the Flood-it game can be done efficiently on AT-free graphs, expanding understanding of the game's complexity on specific graph classes.
Contribution
It establishes polynomial-time computability of Flood-it's minimal moves on AT-free graphs, a significant complexity result for this combinatorial game.
Findings
Polynomial-time algorithm for Flood-it on AT-free graphs
Complexity classification of Flood-it on specific graph classes
Advances understanding of game complexity in graph theory
Abstract
Solitaire {\sc Flood-it}, or {\sc Honey-Bee}, is a game played on a colored graph. The player resides in a source vertex. Originally his territory is the maximal connected, monochromatic subgraph that contains the source. A move consists of calling a color. This conquers all the nodes of the graph that can be reached by a monochromatic path of that color from the current territory of the player. It is the aim of the player to add all vertices to his territory in a minimal number of moves. We show that the minimal number of moves can be computed in polynomial time when the game is played on AT-free graphs.
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Taxonomy
TopicsAdvanced Graph Theory Research · Artificial Intelligence in Games · Graph Labeling and Dimension Problems
