Quantum bounds on multiplayer linear games and device-independent witness of genuine tripartite entanglement
Gl\'aucia Murta, Ravishankar Ramanathan, Nat\'alia M\'oller, and, Marcelo Terra Cunha

TL;DR
This paper extends bounds on quantum values from two-player to multi-player linear games, demonstrating limitations on certain nonlocal boxes and providing a method for device-independent detection of genuine tripartite entanglement.
Contribution
It generalizes a bound on quantum game values to n-player linear games and introduces a systematic approach for device-independent entanglement witnessing.
Findings
Bound the quantum value of multi-player linear games using game matrix norms.
Show that certain nontrivial functional boxes cannot be realized quantum mechanically.
Develop a method for device-independent detection of genuine tripartite entanglement.
Abstract
Here we study multiplayer linear games, a natural generalization of XOR games to multiple outcomes. We generalize a recently proposed efficiently computable bound, in terms of the norm of a game matrix, on the quantum value of 2-player games to linear games with players. As an example, we bound the quantum value of a generalization of the well-known CHSH game to players and outcomes. We also apply the bound to show in a simple manner that any nontrivial functional box, that could lead to trivialization of communication complexity in a multiparty scenario, cannot be realized in quantum mechanics. We then present a systematic method to derive device-independent witnesses of genuine tripartite entanglement.
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