Learning Constructive Primitives for Online Level Generation and Real-time Content Adaptation in Super Mario Bros
Peizhi Shi, Ke Chen

TL;DR
This paper introduces a hybrid rule-based and learning-based method for online level generation and real-time content adaptation in Super Mario Bros, ensuring controllable, high-quality, and adaptable game content.
Contribution
It presents a novel approach combining rule-based and learning-based methods to generate constructive primitives for online level creation and dynamic content adaptation in SMB.
Findings
Generates controllable, high-quality game levels online
Enables real-time content adaptation via constructive primitives
Demonstrates efficiency and quality through extensive simulations
Abstract
Procedural content generation (PCG) is of great interest to game design and development as it generates game content automatically. Motivated by the recent learning-based PCG framework and other existing PCG works, we propose an alternative approach to online content generation and adaptation in Super Mario Bros (SMB). Unlike most of existing works in SMB, our approach exploits the synergy between rule-based and learning-based methods to produce constructive primitives, quality yet controllable game segments in SMB. As a result, a complete quality game level can be generated online by integrating relevant constructive primitives via controllable parameters regarding geometrical features and procedure-level properties. Also the adaptive content can be generated in real time by dynamically selecting proper constructive primitives via an adaptation criterion, e.g., dynamic difficulty…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsArtificial Intelligence in Games · Video Analysis and Summarization · Digital Games and Media
