Game-theoretic Modeling of Players' Ambiguities on External Factors
Jian Yang

TL;DR
This paper introduces a comprehensive game-theoretic model that captures players' ambiguity attitudes towards external factors, extending traditional frameworks to include preferences, multiple equilibrium concepts, and applications like auctions.
Contribution
It develops a unified framework for modeling ambiguity attitudes in games, establishing equilibrium existence, continuity properties, and relations between different equilibrium concepts.
Findings
Equilibrium existence is proven under various ambiguity structures.
Equilibrium sets are upper hemi-continuous with respect to ambiguity attitudes.
Pure equilibria exist in ambiguity-seeking games with strategic complementarities.
Abstract
We propose a game-theoretic framework that incorporates both incomplete information and general ambiguity attitudes on factors external to all players. Our starting point is players' preferences on payoff-distribution vectors, essentially mappings from states of the world to distributions of payoffs to be received by players. There are two ways in which equilibria for this preference game can be defined. When the preferences possess ever more features, we can gradually add ever more structures to the game. These include real-valued utility-like functions over payoff-distribution vectors, sets of probabilistic priors over states of the world, and eventually the traditional expected-utility framework involving one single prior. We establish equilibrium existence results, show the upper hemi-continuity of equilibrium sets over changing ambiguity attitudes, and uncover relations between the…
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