Honest signaling in zero-sum games is hard, and lying is even harder
Aviad Rubinstein

TL;DR
This paper demonstrates the computational difficulty of designing optimal signaling schemes in zero-sum games, showing that even approximate solutions are hard to find under standard complexity assumptions, and introduces a new model involving dishonest signaling.
Contribution
It establishes tight quasi-polynomial time bounds for approximate signaling schemes and introduces a novel dishonest signaling model with hardness results.
Findings
Finding an psilon-approximate symmetric signaling scheme requires quasi-polynomial time.
Finding a multiplicative approximation is NP-hard.
Even with a dishonest signaling model, near-optimal schemes are NP-hard to compute.
Abstract
We prove that, assuming the exponential time hypothesis, finding an \epsilon-approximately optimal symmetric signaling scheme in a two-player zero-sum game requires quasi-polynomial time. This is tight by [Cheng et al., FOCS'15] and resolves an open question of [Dughmi, FOCS'14]. We also prove that finding a multiplicative approximation is NP-hard. We also introduce a new model where a dishonest signaler may publicly commit to use one scheme, but post signals according to a different scheme. For this model, we prove that even finding a (1-2^{-n})-approximately optimal scheme is NP-hard.
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Taxonomy
TopicsGame Theory and Voting Systems
