SemanticPaint: A Framework for the Interactive Segmentation of 3D Scenes
Stuart Golodetz, Michael Sapienza, Julien P. C. Valentin, Vibhav, Vineet, Ming-Ming Cheng, Anurag Arnab, Victor A. Prisacariu, Olaf K\"ahler,, Carl Yuheng Ren, David W. Murray, Shahram Izadi, Philip H. S. Torr

TL;DR
SemanticPaint is a real-time system that enables interactive segmentation and labeling of 3D scenes using user input, machine learning, and geometric reconstruction, facilitating efficient scene understanding and annotation.
Contribution
It introduces an open-source, real-time framework combining interactive segmentation, user input, and online learning for 3D scene annotation.
Findings
Real-time 3D scene segmentation and labeling
User interaction improves segmentation accuracy
System operates efficiently in live environments
Abstract
We present an open-source, real-time implementation of SemanticPaint, a system for geometric reconstruction, object-class segmentation and learning of 3D scenes. Using our system, a user can walk into a room wearing a depth camera and a virtual reality headset, and both densely reconstruct the 3D scene and interactively segment the environment into object classes such as 'chair', 'floor' and 'table'. The user interacts physically with the real-world scene, touching objects and using voice commands to assign them appropriate labels. These user-generated labels are leveraged by an online random forest-based machine learning algorithm, which is used to predict labels for previously unseen parts of the scene. The entire pipeline runs in real time, and the user stays 'in the loop' throughout the process, receiving immediate feedback about the progress of the labelling and interacting with…
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Taxonomy
TopicsAdvanced Vision and Imaging · Advanced Image and Video Retrieval Techniques · Robotics and Sensor-Based Localization
