Texture Modelling with Nested High-order Markov-Gibbs Random Fields
Ralph Versteegen, Georgy Gimel'farb, Patricia Riddle

TL;DR
This paper introduces a novel approach to texture modelling using nested high-order Markov-Gibbs Random Fields, incorporating local binary patterns and a new learning framework for improved texture synthesis and analysis.
Contribution
It presents an explicit high-order MGRF structure with efficient feature learning, integrating local binary patterns with learned offsets, and introduces a texture-specific maximum likelihood objective for better generalization.
Findings
Successful texture synthesis across diverse textures
Competitive performance in texture grading and inpainting tasks
Effective high-order feature selection methods
Abstract
Currently, Markov-Gibbs random field (MGRF) image models which include high-order interactions are almost always built by modelling responses of a stack of local linear filters. Actual interaction structure is specified implicitly by the filter coefficients. In contrast, we learn an explicit high-order MGRF structure by considering the learning process in terms of general exponential family distributions nested over base models, so that potentials added later can build on previous ones. We relatively rapidly add new features by skipping over the costly optimisation of parameters. We introduce the use of local binary patterns as features in MGRF texture models, and generalise them by learning offsets to the surrounding pixels. These prove effective as high-order features, and are fast to compute. Several schemes for selecting high-order features by composition or search of a small…
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