Kinematic Modelling of Disc Galaxies using Graphics Processing Units
Georgios Bekiaris, Karl Glazebrook, Christopher J. Fluke, Roberto, Abraham

TL;DR
This paper demonstrates that GPU acceleration can significantly speed up the kinematic modelling of disc galaxies, enabling efficient analysis of large astronomical datasets with maintained accuracy.
Contribution
The study introduces a GPU-accelerated method for galaxy kinematic modelling, achieving up to 100x speedup over CPU-based methods, and validates its effectiveness on real and simulated data.
Findings
GPU accelerates model-fitting by up to 100x compared to single-threaded CPU
Method accurately recovers kinematic properties of simulated data
Validated results on galaxy surveys like GHASP and DYNAMO
Abstract
With large-scale Integral Field Spectroscopy (IFS) surveys of thousands of galaxies currently under-way or planned, the astronomical community is in need of methods, techniques and tools that will allow the analysis of huge amounts of data. We focus on the kinematic modelling of disc galaxies and investigate the potential use of massively parallel architectures, such as the Graphics Processing Unit (GPU), as an accelerator for the computationally expensive model-fitting procedure. We review the algorithms involved in model-fitting and evaluate their suitability for GPU implementation. We employ different optimization techniques, including the Levenberg-Marquardt and Nested Sampling algorithms, but also a naive brute-force approach based on Nested Grids. We find that the GPU can accelerate the model-fitting procedure up to a factor of ~100 when compared to a single-threaded CPU, and up…
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