Global Fibonacci Nim
Urban Larsson, Simon Rubinstein-Salzedo

TL;DR
This paper explores a multi-pile variant of Fibonacci Nim, analyzing its properties and providing a solution for the two-pile case, extending the understanding of this Fibonacci-based game.
Contribution
It introduces and solves the two-pile version of Fibonacci Nim with a global move-size restriction, expanding the game theory of Fibonacci-based combinatorial games.
Findings
Solved the 2-pile Fibonacci Nim variant
Identified key properties of the multi-pile game
Extended Fibonacci Nim analysis to a new variant
Abstract
Fibonacci nim is a popular impartial combinatorial game, usually played with a single pile of stones. The game is appealing due to its surprising connections with the Fibonacci numbers and the Zeckendorf representation. In this article, we investigate some properties of a variant played with multiple piles of stones, and solve the 2-pile case. A player chooses one of the piles and plays as in Fibonacci nim, but here the move-size restriction is a global parameter, valid for any pile.
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Taxonomy
TopicsArtificial Intelligence in Games · Algorithms and Data Compression · Advanced Combinatorial Mathematics
