Time-Space Trade-off Algorithms for Triangulating a Simple Polygon
Boris Aronov, Matias Korman, Simon Pratt, Andr\'e van Renssen, Marcel, Roeloffzen

TL;DR
This paper introduces a randomized space-efficient algorithm for triangulating simple polygons, optimizing the time-space trade-off and significantly improving performance for limited workspace scenarios.
Contribution
It presents the first randomized $s$-workspace algorithm for polygon triangulation with a novel time complexity trade-off.
Findings
Expected running time of $O(n^2/s + n ext{log} n ext{log}^5(n/s))$
Efficient for $s o 0$, especially when $s o n/ ext{log} n$
Operates with $O(s)$ variables, optimizing space usage.
Abstract
An -workspace algorithm is an algorithm that has read-only access to the values of the input, write-only access to the output, and only uses additional words of space. We present a randomized -workspace algorithm for triangulating a simple polygon of vertices that runs in expected time using variables, for any . In particular, when the algorithm runs in expected time.
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Taxonomy
TopicsComputational Geometry and Mesh Generation · Computer Graphics and Visualization Techniques · 3D Modeling in Geospatial Applications
