Waiter-Client and Client-Waiter Hamiltonicity games on random graphs
Dan Hefetz, Michael Krivelevich, Wei En Tan

TL;DR
This paper determines the sharp threshold probabilities for winning strategies in Waiter-Client and Client-Waiter Hamiltonicity games played on random graphs, revealing how the probability influences the likelihood of each player's victory.
Contribution
It establishes precise thresholds for the edge probability in random graphs that determine the almost sure winning strategies for both players in these Hamiltonicity games.
Findings
Waiter wins if p > (1 + o(1)) log n / n
Client wins if p > (q + 1 + o(1)) log n / n
Thresholds are sharp and depend on the game type and parameter q.
Abstract
We study two types of two player, perfect information games with no chance moves, played on the edge set of the binomial random graph . In each round of the Waiter-Client Hamiltonicity game, the first player, called Waiter, offers the second player, called Client, edges of which have not been offered previously. Client then chooses one of these edges, which he claims, and the remaining edges go back to Waiter. Waiter wins this game if by the time every edge of has been claimed by some player, the graph consisting of Client's edges is Hamiltonian; otherwise Client is the winner. Client-Waiter games are defined analogously, the main difference being that Client wins the game if his graph is Hamiltonian and Waiter wins otherwise. In this paper we determine a sharp threshold for both games. Namely, for every…
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Taxonomy
TopicsLimits and Structures in Graph Theory · Advanced Graph Theory Research · Algorithms and Data Compression
